Game
Knights Province [Alpha]
9 years ago

Working towards Alpha 7


This weekend was devoted to getting back to the game

5d0b95ae6c9e0.png

What has been done towards Alpha 7:

  • Allowed to select enemy and neutral houses and units and see their generic info

  • Added entrance element to house plans fences

  • Added neutral player in MapEd, animals could be placed only for that player now

  • Had to revert terrain smoothing, it worked wrong on fences. Proper solution is planned

  • Fixed 1 second minimap update delay on mission start

  • Worked on moving all data files into a package

  • Minor updates for some maps

  • Fixing GUI errors and crashes in MapEd

  • Fixing houses/units names (changing pigs to cows, skins to cowhides, etc.)

  • Improving statistics menu layout

  • Optimized flags rendering

  • Added flags to almost all houses and house placeholders

  • Tinted bottom edge of fake houses for better lighting feel

  • Tweaked warriors HP display

  • Fixed idle warriors animation loop and also made all warriors to idle not in sync

All in all that resulted in 73 commits, and now the game is at r4093.



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🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

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📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity