Worldline Demo 1.1 has been released! We fixed a bunch of bugs that were found, and made a few small changes based around the feedback we've got.
For a complete list of changes, check out the full devlog here: https://tezemi.itch.io/worldline-demo/devlog/100700/worldline-demo-11-released
Next up
Hi everyone! Just in case you weren't in the loop, I just finished up some technical discussions on how we implemented the time manipulation mechanics in Worldline. All six of them are now complete, and you can find them here: https://tezemi.itch.io/worldline-demo
New devlog up talking about Worldline's first time-manipulating ability, pause!
You can find it here: https://tezemi.itch.io/worldline-demo/devlog/101715/essence-show…
Just posted a new devlog regarding our future plans for the game, you can find it here: https://tezemi.itch.io/worldline-demo/devlog/104615/moving-forwa…
Thank you all so much for playing the demo and helping support the project!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Werehog transformation process. #sonicunleashed
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Respect (Only TLOZ Players Will Understand)
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Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.










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