1 year ago

WW1 Logistics Game - GameDev Log #7

#strategy #worldwar #gamedev


Update Time!

Big news: Steamworks finally approved me! Setting up the business page was a bit tricky as a foreigner (four tries to get the tax and identity stuff right), but it’s all sorted now. The game has its own page, although I haven’t published it yet.

Also, I decided to change up the development plan a bit. Originally, I was focusing purely on mechanics and saving the design and graphics for last. But with the Steam page coming soon, I want it to have some appealing visuals, so I’m pulling graphics and design work ahead. This way, I can launch the page with solid screenshots and maybe even a nice trailer.

On a personal note, I hit a little milestone: I got my first subscriber on the YouTube channel! Super proud and thankful for that.
And honestly, I have to thank everyone who's been supporting me, giving feedback, and making this journey fun. Sharing this project and journey has been a fantastic choice—having feedback from all of you really brings it to life in a way solo development never could.

Also, don’t forget to weigh in on the poll for the game’s final name! Cast your vote here: https://take.supersurvey.com/poll5325681x7B626c3A-160

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For those who don’t know what this is about: After years of thinking about it and watching AAA game studios fumble, I decided to take a shot at making my own game. It’s a WWI logistics and resource management sim that puts you in the shoes of a logistics officer, managing supplies and making tough calls on the front lines—all without firing a single shot. You’ll juggle resources, deal with random events, and try to keep battle units supplied under intense pressure.

This is a personal project to sharpen my programming skills and create something unique—so no huge expectations here, just a passion project that’s both fun and challenging. Sharing the process here is a way to keep the motivation going and because I have noone in real life to sperg out about this.

If you want to stay updated on the news about the game, or want to read about it's history and former updates/development: Follow me wherever you want!

Links:
Itch.io: https://feysstudio.itch.io/
YouTube: www.youtube.com/@FeysGameDev
GameJolt: https://gamejolt.com/@FeysStudio
Steamgroup: https://steamcommunity.com/groups/feysstudio
SteamCreator Page: https://store.steampowered.com/curator/45295848



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First Look at My Game Dev Journey!

Got my first subscriber for my youtube channel!

#gamedev #youtube #success #win #strategy #worldwar1

First Look at My Game Dev Journey!

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!