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Stramedia: Development Post Archive
2 years ago

Y'know, I *was* going to save something for Screenshot Saturday...but... nah, I can't wait.

Time for me to figure out how to make the firearm combat better and smoother!




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Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

Missed a day. I am sober. I can finally ease down on using this place for the rest of the year now. Goodbye lmao

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Just warming up with smaller things to familiarize myself with Godot's API, but

Hey, it's the small steps that count.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

On a serious note

Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so

:3

Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!

Quests inspired by the game have entered your quest log.

Get the game: https://bit.ly/slimeheroessteam

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.