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Why I chose GDevelop as the Engine to make my indie game.
Yay! a nice interview article where I talk about the making of Astro Burn, Read it here: https://gamerhub.co.uk/interview-talking-astro-burn-and-game-cre…
Speed run of developing an Astro Burn level in Gdevelop.
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If you played the Astro Burn mini demo here on Game Jolt, and want more Meow-tastic retro arcade style action ? The full Astro Burn Demo is now available on Steam with lots more including big boss battle + co-op mode too! https://store.steampowered.com/app/3810660/Astro_Burn/
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
From SHMUP to CUTE-EM-UP! Dec25
Astro Burn has gone through iterations to truly find its identity and voice. I’m incredibly grateful to the community for the support, and we’re now fully committed to this vision.
GameJolt + Full Steam Demo now updated.
Imagine if Astro Burn was released in 1990's as a SNES game ..
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BIG UPDATE NOV 13th 2025
A brand new overhaul of the art direction, going for more cute-em-up and sprite based visuals. Removed the Unreal engine faux sprites + refined weapons mechanic with companion drone ship now added! + fixed a ton of bugs too!

















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