Game
Stramedia: Development Post Archive
2 years ago

Yeah, no April Fools gags from me this year.

I think they're bullshit anyway. lol


Sorry, no April Fools (un)funnies from me. Got no ideas for the gag this year anyway.

So, I've been working on the second video devlog for some time. I feel like I actually got the structure sorted out this time, cos I've been struggling with that for some time.

Now, video log 2 scripting is going better this time, and it maaaay or may not be steering a bit closer to being at least *somewhat* informative.

Got a feeling it's gonna be way better than the first.

And unnecessarily longer.

God help me.



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LMAO

On a serious note

Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so

:3

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

Also - a $15000 fee for reading through 1 million posts in under 24 hours?

Did John Riccitiello come up with that new term of service?

Are you seeing this shit???

Missed a day. I am sober. I can finally ease down on using this place for the rest of the year now. Goodbye lmao

Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

Happy #ScreenshotSaturday!

Just working on Status Effects... you do not wanna have the skull one around, unless if you've got an antidote with ya'.