Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

11 months ago

Yeah,


Pretty much as you guys all know I've been almost making my brain implode from trying to figure out this whole layering thing, and It's been getting a bit overwhelming where I've been getting headaches and such, but my vacation starts tomarrow so hopefully my head can cool down a bit.

ANYWAYS, Let's get to the point

I'm in need of help of this, because this is pretty complex for me to figure out on my own, so I'm in need of some other people who are willing to help me solve this. If anyone helps me resolve this, I promise that I'll do something in return for you and probably for other people as well, like maybe some art and more than likely credits and a cameo(if anyone wants it)

The Game is being made in Turbowarp, but the issue lies more in the logic, and if anyone's intrested leave a comment below or contact my Discord, benjiroboi (or friend request me if you don't have one), and I'll send you a link for you to download the build.

You don't need to have the Desktop editor to access it, you can just go to https://turbowarp.org/editor and go into file and load the project from there.

And if anyone has any questions on how this works, just make sure to let me know. I tried explaining this the best way I can, but hopefully you'll be able to understand it.

Thank You if you've read the full thing.

If you want also spread this if you know any other people that could help with this



3 comments

Loading...

Next up

Even if this isn't my first time seeing this tutorial

I love griffpatch

Yeah

It's because of the normal speed of the player, but still

levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

LGBTQ+ Game Dev Icons:

Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line “War. War never changes.”

He came out in the early 2000s and married his husband Robert in 2011.

Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Even tho they're not visible yet, I'm working on Object Shadows, they've been needing to get done for a while

For what I'm doing they're gonna be REALLY important

Also Balloons cuz why not and I need something to test it with

Obligatory sequence progression

Come in. Stranger of the rainy night.⚡⚡

Welcome to the retro horror of Midnight Special.

Into the stormy night👉https://store.steampowered.com/app/2560100?utm_source=GameJolt

They're comin back

No eepy dergs were harmed in the makin of this