Game
Dungeon Mercenary

9 years ago

Yet another scripted trap/mini quest

I’ve been adding triggers in levels, so that unique stuff happen in some areas (which are nevertheless entirely randomly generated). Hope you’ll enjoy it!




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My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Pixel Card Wars: new cards: spells and items

Completing the board

Pixel Card Wars: How gamedev proceeds (hand design)

Creating the game's page on GJ, new team: Evil

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Connecting levels: adding the world view 🗺️

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!