At some point in development, the game's core mechanics were planned to revolve around "generator stress"; if you were using too many devices/using devices for too long, the generator stress would increase. If you stopped using devices, the stress would slowly decrease. And power would cut off if generator stress got too high; leaving you in the dark until stress was at 0. I scrapped this idea mainly because it would have made the game revolve way too much around waiting, and wanted gameplay to be more proactive. That's all for now, I still have a lot I could potentially talk about when it comes to the development of this game; since it took 4+ years to make.
Next up
He hord
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
V2.0.0 Released
The Poopet
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:
Fix Fredbear
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
They need you. 🐥
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.











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