At some point in development, the game's core mechanics were planned to revolve around "generator stress"; if you were using too many devices/using devices for too long, the generator stress would increase. If you stopped using devices, the stress would slowly decrease. And power would cut off if generator stress got too high; leaving you in the dark until stress was at 0. I scrapped this idea mainly because it would have made the game revolve way too much around waiting, and wanted gameplay to be more proactive. That's all for now, I still have a lot I could potentially talk about when it comes to the development of this game; since it took 4+ years to make.
Next up
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
Into the Water
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:
FIND ME .... MICHAEL!!!!
I want Hord, need hord, must become gud at hord!
Leprechaun 2 (1994)
Hilariously dumb film
Suggested by @Frozen_Dark_Oswald
, I hope you like it!!
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!











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