Game
Shadow Reloaded
3 years ago

Yo, Merry Christmas!
been a while since I actually made a build of the game. ever since the SAGE Demo I've been practicing coding and using Unity so this can be the best *I* can make it.
This is just a quick build so you can test out my new physics engine




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Here is the new Shadow model on the new rig, doing the Pose from the original's results screen

Hey, new build! rewrote the physics from scratch (again)

and now the project is open-source so now you can actually see the code and edit it and i'm cool with it! (obv say you're using the thing)

check it out: https://github.com/NDXDirectorsCut/enigma

also press numpad 1

Here's some progress on Shadow's model, this is running in the latest version of Blender (I'll show the Unity version soon) There are some posing issues as the current animation rig is temporary, I'm mainly trying to show off the shaders

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Have a good Boi

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?