Next up
A graphics "patch" is now in the original build This replaces some of Dolphman's sprites, Eggman and GHZ's sprites (although the music for GHZ's area hasn't changed (Splash Hill Zone), it's only a minor thing that is only kept for the OG build.)
A bit of a dev update here, gonna be reworking Overspread Classic, the last Overspread Classic update is not one I'm proud of, but with this one, it'll hopefully complete Overspread Classic with it's Original Intended Story and hopefully finish the it ^^'
-Reasons behind some sprite change- To put it simple, Dolphman doesn't want his sprites being used in Sonic.EXE content, yes, the previous Allstar's stuff includes them, but they need to be changed either way, please respect Dolphman's sheet rules.
[Allstars Devlog - 2025-06-18] - Transfer and updates Transfer plans have changed for Allstars, but other froms from some scrapped Allstars builds will make it in the Sonic Worlds Delta build, legacy versions of Allstars will be removed from this page.
one of the upcoming changes to the original build -Eggman's sprites are not gonna be using Dolphman's Sonic 3 Expanded Eggman sheet, this will apply to the official versions of Allstars too, when the time is right, I'll explain the reasoning behind it.
First Deluxe Teaser 👀
So, you might've noticed that the legacy version of the original trilogy is gone, right? There's an explanation for that, currently we're gonna be sticking with one Allstars we're working on rn (Antho's Allstars rendition will remain here) expect changes.
Second Deluxe Teaser
Here is a comparison between the Sonic sprites of All Stars Deluxe (top) compared to the original sprites (bottom)!
Legacy 2.0 Update -Non-Widescreen Feature (may be buggy atm) -Night Palettes (Also buggy) -Extra legacy content for preservation purposes and additional story info -More additions such as (Window Size, Menu Themes and more) !Bugs will be patched!
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