Next up
-Widescreen Patch News- Now the question comes to be, will it happen now that SGH left the team? It might happen, but it will have to be redone from the ground up, meaning that it will take time and effort for it to work, more info will come in the future
A bit of a dev update here, gonna be reworking Overspread Classic, the last Overspread Classic update is not one I'm proud of, but with this one, it'll hopefully complete Overspread Classic with it's Original Intended Story and hopefully finish the it ^^'
Upcoming Change - 2 Dolphman's GHZ background is getting a replacement, again, just like with the Eggman sprite change, I'll explain the reason behind it when the time is right.
Preview of one of the updated OG Layout stages - Hopeless, vegetation may be coming on its way (WIP)
-Reasons behind some sprite change- To put it simple, Dolphman doesn't want his sprites being used in Sonic.EXE content, yes, the previous Allstar's stuff includes them, but they need to be changed either way, please respect Dolphman's sheet rules.
Legacy 2.0 Update -Non-Widescreen Feature (may be buggy atm) -Night Palettes (Also buggy) -Extra legacy content for preservation purposes and additional story info -More additions such as (Window Size, Menu Themes and more) !Bugs will be patched!
-Log Update [2024-02-09]- Starting today, no more progress will be shown, why's that you may ask? Well I've pretty much learned throughout updates within these upcoming projects is to not show too much progress, health is more important either way -Primal
The OG Build of LostGame.EXE has received a patch, now it plays the demo end screen when you have completed both zones
A graphics "patch" is now in the original build This replaces some of Dolphman's sprites, Eggman and GHZ's sprites (although the music for GHZ's area hasn't changed (Splash Hill Zone), it's only a minor thing that is only kept for the OG build.)
Figured I'd give ya'll an update with T.O.T. New additions coming to The Original Trilogy - SAWNIC 3's (Newtrogic Panic) Music Credits (optional) - Character Title Cards (optional) - Visions & Dream's debug text for debug mode - FPS counter (optional)
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