
You can collect a bunch of Music Records for the Radio function through one of the main menus in #Somewhen!
Next up
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
Same place as last post, but at niiiiight. Oooooooh.
The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.
It's summer! I want to do summer related things! Why not take a dip? I think Idyll wants to get a snack. He's had a long day at the beach.
Changed the battle UI drastically again--hopefully for one of the last times!
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
The 6 main characters in SOMEWHEN. It's about time!
Ha! Heh! Heh! Ha! It's over!
I'm gonna make a new action RPG with funny animal people using Blockbench and Godot 4.6!
LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.










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