5 years ago

You can make a second window appear that shows a variable above a normal text window with an event in VX Ace.


		
			@win = Window_Base.new(374, 247, 170, 50)
@text = "\\V[87]"
@win.draw_text_ex(0,0,@text)
		
	

Put this in a script call.

\\V[87] will show whatever number variable 87 has stored.

unnamed.png

It can also be replaced with words.

@text = "words"

The 4 numbers next to Window_Base.new are x, y, width, height.
make sure to dispose the window after you don't need it anymore, otherwise it will stay there forever.
@win.dispose

#rpgmakervxace



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