11 years ago

You influence the story!


Good new everybody!

This week was a busy week on school, but all of that is over now and I finally have time for the game :)
I spend this weekend working on a lot of code. And let’s start with the first thing I made.

In the original Welcome to the Mansion you had the “Lie?” segments. Where de players had the choice to lie or not. This was my way of letting the player influence the story at the time. However I had barely time left when working on that idea, so it ended kinda ehm… Poorly. The descicions were very limited and only 1 thing could actually be influenced in the end.

Now I decided to do this in another way. I removed the “Lie?” segments and decided to use dialog options instead. You can now choose 3 options of dialog frequently and this will not only influence the end, it wil also influence the story itself.

For example, if you behave like a total prick, everyone could turn against you in the story itself. But if you’re nice people might help you when you need them. You can cause fights, or maybe you hold the group together. It’s all up to you!

Here a screen:

5d0c70021fc40.png

I might change the layout of the question, but we’ll see.

The other thing I did was make a menu.
And wow, I lost the count on how much time that took me. I’m not going in to detail, but you can change your controls in the options. And you’ll be able to collect notes and check them in the menu. You will be able to bring the mansion’s map with you once you’ve found it. And also other clues can be taken.

I need to stop writing now, my hands hurt! I’ve been typing code for the past 6 hours (#NoBreaks). Thank you so much for reading and supporting!

I will see you back in 2 weeks!

~Jmaster



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