Game
Outertale (Project Spacetime)
7 months ago

YOU MAY HAVE NOTICED!

That the Outertale Itch page and GameJolt page now contain two different versions.

There is my version (Itch), and community version (GJ).

With this split, further updates COULD be made*

Read the article for more information...


*To my version. But I have no definitive plans to return to Outertale, as my focus remains on my new project. But once that is complete, I might be open to returning. No guarantees, though.

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After the 5.04 update, I gave control of the project to WS3917 and other community members. Together, they have created the 5.05 update, 5.06 update, and 5.10 update.

These updates add new content (borders and colored sprites), new features (sprint option and better mobile controls), and new translations as well as bug fixes!

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But after the full release, and even more after I gave up my leadership, I lost motivation to continue working on the game. because, all the contributors, translators, and technicians who made updates afterward, did so under the assumption that the game is complete. I didn't want to uproot what was already established as "Outertale" by the game's release.

In short, the project outgrew me, and became something bigger than myself. Cliche, but true.

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But there ARE things I think can be improved about the game, dialogue wise. Story wise. Battle wise. There ARE things I wish I'd done differently, and who's to say my motivation for Outertale is gone FOREVER? That's a pretty long time.

So I have decided to SPLIT Outertale into two sides.

  • The community version, hosted on GameJolt, which is the version of the game that was updated until early 2025. Current version: 5.10

  • My personal "official" version, hosted on Itch, which is comprised solely of content created under my leadership, which I have the freedom to update if I want to. Current version: 5.04

My version will remain English-only, and if I update it, and someone wants to translate or make content around it, they will need to make their own page and do all of the work themselves.

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COMMS OPEN! 2 slots available this month.

Do not comm me if you are under 18!

To make a request, go to:

https://forms.gle/txkTZg6MRSWWb1Ey5

Or, contact me via e-mail at [email protected]

I will get back to you when I can.

Full TOS: https://pastebin.com/AEaz459t

tell your friends AND foes!! (art by @NerNot1 )

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

just kidding heres the real 2000 follower special

(he made it even better)

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

To whomever it may concerneth

OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)

literally 1984