Game
Forz'o Gravity

5 years ago

You may need to look at things from different angles to progress




0 comments

Loading...

Next up

Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!

As the main part of my game is nearly complete, I have decided to make a teaser for it!

If you like my work and would like to consider supporting me, here's some places you can do so;

https://www.patreon.com/linkedr https://ko-fi.com/linkronny

Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac

Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)

Accidentally made this background sync up to the beat

On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them

What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)

I initially tried making Forz'o Gravity 10 years ago and stopped that to start other projects, it wasn't until the recent years that I decided to give this project a go again from scratch, so wanted to share with you lot a video comparing the old game

I made some energy projectiles

WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds