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WIP on the item unlock system; by upgrading your item collection you will also unlock new items for your future runs! #screenshotsaturday #roguelite
A little showcase of recent work for Chaosector, such as effects, items, and boss moves!
Reworked the party visual system (Visual data the players receive from each other, such as character and weaponry), so now their appearance should be cleaner! #screenshotsaturday #indiedev #gamedev #bulletheaven
It's that time of the year, let's get spooky
Accidentally made this background sync up to the beat
Progress on the item-upgrading rework; instead of individual item upgrades, you will now upgrade a category, which will affect a group of items! #screenshotsaturday #devlog #indiedev #indiegame
On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them
I initially tried making Forz'o Gravity 10 years ago and stopped that to start other projects, it wasn't until the recent years that I decided to give this project a go again from scratch, so wanted to share with you lot a video comparing the old game
As the main part of my game is nearly complete, I have decided to make a teaser for it!
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