Next up
Progress on the item-upgrading rework; instead of individual item upgrades, you will now upgrade a category, which will affect a group of items! #screenshotsaturday #devlog #indiedev #indiegame
WIP on the item unlock system; by upgrading your item collection you will also unlock new items for your future runs! #screenshotsaturday #roguelite
Released Carefree mode in Forz'o Gravity, which enables extra checkpoints throughout the game for those looking for a more chill experience
Recently made a game for #viralglitchgamejam: Riftamer! A strategy game where everyone moves at the same time! Now available on GameJolt for free on the browser!
If you like the game, please place your vote at https://gx.games/events/viral-glitch/
As the main part of my game is nearly complete, I have decided to make a teaser for it!
If you like my work and would like to consider supporting me, here's some places you can do so;
Reworked the party visual system (Visual data the players receive from each other, such as character and weaponry), so now their appearance should be cleaner! #screenshotsaturday #indiedev #gamedev #bulletheaven
Made it so whoever has the killing blow on bosses will have their portrait displayed for the entire party, designing the portraits for each character has been fun! #multiplayer #roguelite
A little showcase of recent work for Chaosector, such as effects, items, and boss moves!
I initially tried making Forz'o Gravity 10 years ago and stopped that to start other projects, it wasn't until the recent years that I decided to give this project a go again from scratch, so wanted to share with you lot a video comparing the old game










0 comments