8 months ago

- "YOU'RE TOO SLOW!"
- "I am the ultimate..."

(Update: Made & added #Shadow!)

Starting to go back to vector art since I'm not having much time for the tablet latelly, so heres #Sonic! (Also comes with a gradient variant)

(Made in Scratch vector editor.)




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Loving procreate so far!

Decided to finally draw a full piece, so I drew Sonic blowing up some egg gunners (like on that one trailer for the 2005 TGS demo of Sonic 2006).

Also got inspired in KornArt3 (artist on newgrounds) for this artstyle in specific.

#GJAsks Strangest game ever played? ENA Dream BBQ for sure.

The game is weird, but in a beautiful way.

Here's an old fanart (still W.I.P) I was cooking up back in march/april. This was on my old tablet but I maybe could finish this on my new ipad someday.

CANINE BROS!

It's been a while since I did a rendered artwork of these two, so I'm also changing up their designs a bit (since they looked hella generic compared to Marchal, the "cooler" Mickal)

Mickal now has a ring, while Silver now has circle patterns.

this one is dedicated to my haters

: Aseprite

: Zughy 32

Idea: the ability to pick a frame in a video post and set it as the thumbnail for it (like on Reddit and Youtube)

GJ automatically picks the 1st frame as the thumbnail, and it kinda becomes an issue if the video has fade-in or similiar right at the start.

her name is sushi

3D art for Newgrounds' low poly day!

This is a remake of 2 models I did back in 2024 of these two. https://gamejolt.com/p/some-3d-models-of-my-ocs-i-made-in-july-t…

I eventually have plans to turn this into a game (even made a 2D prototype a while ago).

Concept art for "Excalinine" (game).

Its development hasn't really started yet (aside from a bunch of old Scratch prototypes).

I'm still developing "Koppy Kopsocks", and I got 3 final exams this month, so this project will take a while to start walking.

Tried to draw Ozada's domain in my sketchbook!

Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).

And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)