8 months ago

Yram has been fed.


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Simplifying the mech so I can get it done and rigged. Once characters are finished, we're really in business! Should be done with this guy pretty soon.

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

Apparently the old MA2 models still work!

Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.

Oh yeah. Living the dream.

Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Now Introducing...

A bohrok just followed me.

Happy New Deer!

To celebrate, we're replacing Scarlet!