Game Dev
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PATH OF SLAYER : Assassin

ATTRIBUTE : Infiltrator

CLASS TYPE : Damage

RACCOMANDED : Dual Daggers, Long sword

~ The shadow is with you, strike multiple times I return to the occult ~

#BeastSlayerRPG #TBHRPG #IndieGame #GameDev #IndieDev #IndieGameDev

PATH OF SLAYER : Gunslinger

ATTRIBUTE : Sharpshooter

CLASS TYPE : Support

RACCOMANDED : Crossgun, Bow

~ Study the battlefield to predict the beast ~

#BeastSlayerRPG #TBHRPG #IndieGame #GameDev #IndieDev #IndieGameDev #GameDevelopment

PATH OF SLAYER : Defender

ATTRIBUTE : Protective

CLASS TYPE : Defensive

RACCOMANDED : Shieldaxe, Greatsword

~ Raise your shield and block whatever is in front of you ~

#BeastSlayerRPG #TBHRPG #IndieGame #GameDev #IndieDev #IndieGameDev #GameDevelopment

Zealand Summer games 2023 Memories

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Watched a couple tutorials to make ue5 look realistic and the result is actually crazy! The scene is from an assetpack i found in my ue5 library

I draw in "Different Strokes" :3

I was thinking of maybe changing the Map Screen in the game.

PATH OF SLAYER : Duelist

ATTRIBUTE : Fencer

CLASS TYPE : Tactical

RACCOMANDED : Long Sword, Dual Dagger

~ Nothing can hurt you if you know how to move ~

#BeastSlayerRPG #TBHRPG #IndieGame #GameDev #IndieDev #IndieGameDev #GameDevelopment

I've been BUSY with clickeam wtf

PATH OF SLAYER : Ranger

ATTRIBUTE : Scout

CLASS TYPE : Ranged

RACCOMANDED : Bow, Crossgun

~ Accuracy is the key to a successful shot ~

#BeastSlayerRPG #TBHRPG #IndieGame #GameDev #IndieDev #IndieGameDev #GameDevelopment #IndieRPG #TurnBasedRPG