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Dev Flashback - Nov '21 #3

End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.

https://store.steampowered.com/app/4032050/RTG

Скоро...

Coming soon...

https://t.me/legobrik56/392

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A major update to the Cozy Island is in the works.

The gameplay will be enhanced with simple mechanics, so that the usual task of collecting and delivering resources becomes something more creative with building and crafting, but still simple.

Some cool retro Mario scratch vectors I made. Well, remade, they were meant to be used for an old game that never got far.

'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.

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By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary

#Devruary the code

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#FinalStepasy's Map Editor

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i am returning to game creator

from silentworks apps

Landscape practice: week 3 🪷

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My least favorite part is ofc, finding bugs that ruins my experience. It can be so frustrating when the #Sonic physics don't behave or I find a glitch sprite asset but solving them is the only way to get that smooth gameplay. #Devruary #Sonic #SonicJ