
Post about Game Dev!

Loading...Dev Flashback - Nov '21 #3
End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.
https://store.steampowered.com/app/4032050/RTG

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Some cool retro Mario scratch vectors I made. Well, remade, they were meant to be used for an old game that never got far.

'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.
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By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary

Loading...#FinalStepasy's Map Editor

Loading...i am returning to game creator
from silentworks apps

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