
Post about Hello Neighbor!

Alright, my way of opening doors with LineTrace is not very correct. I know that I can create a ChildrenActor Component and add a NavLinkProxy to it, but this way is not for me, so I decided to move the NavLinkProxy C++ code into my door class :)

Loading...Beatrix! (Also the prototype will be releasing 17:00 utc)

Loading...omg, he opens the door (using LineTrace).

Loading...Prototype gameplay

Made this with UE 5.0

I was trying to add switch between current and pre-alpha man. I had a lot of bugs and it was looking kinda like хуйня 😎
(very bad)











