
Post about Pixel Art!






































Build bridges, connect islands, and embark on an epic journey through a world full of challenges!
The first DevLog of BRIDGELANDS is here! Follow our adventure and see how the game is coming to life.
Developed by Pyliot Game Studio.
Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.
Seems to work I should probably experiment to see how infrequent I can be with the trigger.


















Guess who's back? Coming 2025 only on Windows!

Redrawing of the Title sequence for Dogs Bad Day

one of 6 mountain wips ive been working on during stream































