



The first one is SS Chapron. The second one is SS Shine. The third one is the SS Bubble ll.




Today is lore making(for nations in-game) and art generation! Tried my best and i know this wont entirely be modified and be important, but its important for immersion
>>Day 6 Of Making the hardest management game<< SILICON ARCHITECT


Reworked the Building system, again... finished the New Saving API! going to fast track this development... Day 5 of making the Hardest Tycoon ever!
>>Silicon Architect<<

dumb doodles bc idk what to post


Mothers Nature - A forest simulator where you play as mother nature and restore earth after humanity's final war!



When someone asked, 'What hit your head to make you return to game development?' I answered...
"I Started to Love sleeping late again"
All for a simple Saving and Loading Feature
>>SILICON ARCHITECT<<
Day 4
I Absolutely hate Saving And Loading... maybe if i ignore it hard enough, it would solve itself :,)
Day 3 of making the Hardest Tycoon game!
>>Silicon Architect<<


I'm posting this again in the floating sandbox community but for the back story go to my profile


