Updates in Nexus Network Interactives

Solving and answering Keep Posting

Yo! We're so back! we've been gone for so many days cuz I've been busy in college. However i tried my best to update it when i have time! and well, yeh...
Days 29 - 31! :,)
>> https://buff.ly/hrZLxFf <<
#indiedev #indie #gamedev #devlog

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>>DAY 29<<
Even though college already started, we gotta continue the grind! I Took a break from the Godforsaken CPU Grid and Finished Something easy for today's Devlog! Feel free to pick sides you like, "0.2" or "0.1"!
#indiedev #indie #gamedev #devlog

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>>Day 28<<
Its that time again wooo! Finalization time! I've added finally the Multicell Building system, it only took me 3 Days to code it :,)
*The best developer that ever lived*
#indiedev #indie #gamedev #devlog

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>>Day 27<<
Oof-- I Had to rework a massive chunk of my implementation For the Grid-Base building system, thats cuz it was coded poorly and using AI, now it works and 100% Human Made :D #indiedev #indie #gamedev #devlog

>>Day 26.5<<
Continuing from earlier devlog, we finish the first BGM music for Silicon Architect, Will I Use this? Probably... Is it good? NOoooo... but its a placeholder nonetheless!
https://youtu.be/Sd1pyi_FwHQ
#indiedev #indie #gamedev #devlog

https://youtu.be/Sd1pyi_FwHQ
https://youtu.be/Sd1pyi_FwHQ
https://youtu.be/Sd1pyi_FwHQ