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Loading...- Polished the inn dialogue
- Added room rentals, keys, sleeping, and checkout
- Fixed room numbers

Loading...DAY 23 - DEV LOG
Polished the inn interior and fixed Y-sorting
Improved dialogue, calendar, and health UI
Built room key, check-in, and sleep systems
NEXT:Â Polish and polish the core game-play loop

Loading...Worked an insane amount on lighting. Trying to balance visuals with performance. I eventually settled on built in Godot WorldEnvironment node.

Loading...DAY 18 & 19 - DEV LOG
- Continued working on int/ext props and design
NEXT: Continue interior and exterior design

Loading...- Worked on the cut scene... a lot
- Now you can drop the lantern for light while mining
- Major UI & lighting improvements
- NEXT: improve switching equip, interiors, more ores, vegetation






