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For maps based on real-world locations, the player will be able to select them from a world map.

The player goes through x1, x6, and x36 zoom levels to select the map.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #ui #zeplin

World map selection is in.

Terrain generation workflow has also improved a lot. Can make maps out of any corner of the globe now.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #ui #zeplin

We've got the tech tree implemented in-game now.

This one reads off a spreadsheet, so is controllable and flexible.

The old one is an image, and was a hassle to update.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #ui #zeplin

Sidebar redesigned and simplified. Complex tabs moved to a new larger ledger menu.

Work on the sidebar will likely conclude soon and we'll be refocusing on other menus.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #ui #zeplin

I sometimes wonder: What have I gotten myself into?

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #ui #zeplin