World map selection is in.
Terrain generation workflow has also improved a lot. Can make maps out of any corner of the globe now.
Cheers, C.Rad
#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #ui #zeplin
For maps based on real-world locations, the player will be able to select them from a world map.
The player goes through x1, x6, and x36 zoom levels to select the map.
Here's the faction browser menu in the game room. Still some work left to do.
In future, this will be the basis for the faction edit screen.
I sometimes wonder: What have I gotten myself into?
We've got the tech tree implemented in-game now.
This one reads off a spreadsheet, so is controllable and flexible.
The old one is an image, and was a hassle to update.