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Based on the eight-way navigation test we showcased from our preliminarily-developmental-stage of "JadeOme™", which we'll show here aGain for you, do you think we could turn it into a JadeJohnson-themed Mario-Golf-parody with most-of the same code?

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To me, an example of a cool fight-stage would be most-closely-represented by:

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If I could write my own battle-theme right now, its musical-style would be most-closely-described as:

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If someone stole my groceries, and I were poor-but-not-quite-broke, I would most-accurately:

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Could there possibly be a new-type of full-3D AnnieMon-battle in the future? Trust us though, everything is not what it seems! Prepare for a brand-spanking-new AnnieMon-battle-engine, inspired-by a certain Nintendo®-Switch™-PoKéMoN-spinoff, out in 2022!

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We fixed both of the player's hands (the dark-toned ones)!

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Here's a demonstration of the "Bop Engine" For "JadeJohnson Games's JadeOme™"!

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"JadeJohnson Games™'s JadeOme" — Frequently Asked Questions:

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This is an eight-way-navigation-test of the engine to the upcoming JadeJohnson Games bloodless-first-person Dead-Or-Alive-Styled Fighting-Game Titled, "JadeOme"!

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We're still figuring out the basics, but here's a simple bidirectional first-person intra-room-traversal-test using the new modelling-platform that we're developing for "Big Sean III: Ghost Wars"! How do you like it?

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