Projects in The Mimic cult

Le Mimic

well . I kind of tied the animatronics' movements to each other.... but it's fucking buggy. Maybe it'll get better when I tie animatronic movement to time.

So the free roam is finally done. Kinda. I kinda did everything I planned. So all that's left is to finish the animatronic AI and the tutorial, and we can say that the demo is ready.

Remember kids, eavesdropping is not okay.

don't want to make animatronics AI -> make a tutorial

Don't want to do tutorial -> do free roam.

Don't want to do free roam -> do animatronics AI.

Pov: woke up late at night

(Wip)

the game will not only have voice lines, but also animations after death. Now such animation is rendering. 40 frames. each frame takes about 2-5 minutes to render. only 11 rendered. yeah.

Mango's movement is done. Also his mechanics have changed (compared to the previous version). Now I have to " connect" the Sugar and Mango moves between them and it will be a pain in the ass.

I'm gonna go crazy rendering and coding all this stuff.

So, I've been thinking about something.

In the first picture, you can see Sugar's current movement. And it looks too fast to me.

so I have a second option, but in the second picture.

Should I do it or not?

  44 votes Voting finished

So, Sugar's test movement is done. I'll probably improve it, but it's already working.