General in Unsandboxed

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Okay... I realized another problem that's causing the depth sort to lag so much, JSON.
Apparently using JSON in something that needs to be constantly kept up is extremely laggy instead of using vanilla, so uhh yeah, I'm gonna have to remove it

After Calculation
My sorting is doing HOW MANY CHECKS with 30+ objects???????
I’m realizing the depth sorting can be pretty laggy and I gotta figure out a way to optimize it while at the same time not making it implode
I knew I had to return to this but it was sooner than I thought


Testing out somethin
Probably gonna use in the future
This was made using the color effects block and I found a cheeky way of aligning the colors up perfectly using it
I thing I like about vector models is that you can get a little bit complex with the designs, it’s just that having to create other angles of it will take some time but other than that, it’s pretty flexible with different designs
Like the second game that came out in early 2021, I'll be releasing a demo of this one.
Probably in a few weeks or a month (or so), I'll release a number of demos like "Alpha Ver 1" or so.
Alpha versions represents demo versions btw.
Implementing enemy attacks is easy most of the time
Thinking of their behavior patterns on a brain running off of corn syrup is a herculean task