All Posts in Bryant's Revenge Community & Updates

Post thing here
Wanna see me create interesting code for one projectile that will more than likely be used about once?
Watch me, when my brain's actually functioning


Okay I have no idea why I was so freaking stubborn back then about having JSON levels and having like the layering as it's own thing, I'm realizing now that doing the exact opposite is hella convenient






I feel like me playing SRB2 might actually help me with this somehow. If you know what I mean
And I need more excuses for playing it
I might change up the player vectors… once again
Not majorly? Idk


Rough Level thing
I tried to do somethin, not really the most clean level since there's some issues with it sometimes not being balanced for certain speeds, but there's some intent in it
Might show to YT


2025 is the year for lost media


Two Games, two progress stuff,
Can only post on one gamepage, so I choose neither
Okay... I realized another problem that's causing the depth sort to lag so much, JSON.
Apparently using JSON in something that needs to be constantly kept up is extremely laggy instead of using vanilla, so uhh yeah, I'm gonna have to remove it
I think I have an idea onto how I can optimize sorting, I might have to group some things with similar positions together so I can reduce the amount of checks as much as I can
Okay so basically instead of using my own custom block switching out for a vanilla one, that actually makes a big difference, there’s still a bit of noticeable drop, but it’s a lot less than before thankfully
Still this is gonna be a pain