All Posts in An Insanely Hard Boss Fight Runner 2
On a much different note, I made my own custom little thing(yes in Turbowarp deal with it) that will help me like find the dimensions of like the 2D paper sprites, so I can get their sprite Z and hitbox dimensions easier without the hassle
Currently not feeling too well, I think I probably might be sick with laryngitis so yeah, but when I’m over it I’ll have to rework the whole enemy system again since the old one is outdated, and I gotta think more on how to go with level development
Realizing that I’m gonna have to remake level assets again, but now that I like don’t have anything urgent to do I can try to figure out the clear look at least for some of the worlds, but mostly the first since that’s the first one to do
Just tested like the Paper Mario Style layering with the sprites,
Thankfully nothing broke, everything’s still in tact, as all things should be