All Posts in GameMaker Studio 2



Finished the 16th video of Shaun Spalding's action RPG tutorial
Implemented a collision system with entities using ds_list functions


Finished the 15th video of Shaun Spalding's action RPG tutorial
Made plants and implemented different actions for when they get hit by the player's attack


Finished 1up Indie's video on putting rain in the game with particle effects
This tutorial introduced me to the particle effects editor, which was used to create this rain effect


While watching a video on depth sorting by 1up Indie, I thought to place the depth sorting code on the objects into a separate function to be called later by them
I made a tall log object to showcase the depth sorting. No collision has been set yet


Watched 1up Indie's video on NPC speech bubbles
I made one that shows an angry face when the NPC gets attacked


Finished 1up Indie's tutorial on creating rotating firewalls
I didn't want to use fireball for this, so I used spinning blades instead. There is also a collision line for when the player comes into contact


Finished 1up Indie's video on trails or shadow dash
I've made a particle system that leaves a cloud trail whenever the player rolls
Heat seeking rockets picking the algorithm generated enemies from the atmosphere. Had a blast during the jam and playing this with an old mate today. So I will start ticking off the features that didn't make it during the original period. #operagxjam #ufo