All Posts in Lupinus's Cave

So yeah, if you have Feedback or dkw sh*t posts about my game projects. Here's the place
THE LAST VERSION BEFORE THE ALPHA:
this is the last version before the alpha, most changes are in and around the code base
The changes are in the Article that's attached on this post.
Check the Game out here:

Hey I made a second Devlog for my Project take a look at it here:
https://youtu.be/eWGJYfa4NjI?si=1FEmt-yhDK2_q67o
and get the project here:

https://youtu.be/eWGJYfa4NjI?si=1FEmt-yhDK2_q67o
https://youtu.be/eWGJYfa4NjI?si=1FEmt-yhDK2_q67o
https://youtu.be/eWGJYfa4NjI?si=1FEmt-yhDK2_q67o
New proof of concept version released (0.0.6)
ADDED:
- Prototype map (enter F1, leave F2)
- Test Weapons
- Health and Damage
- Death state for NPC
- More Settings
FIXED:
- multiple Inventory bugs
TRY THIS VERSION OUT:
New Proof of Concept Version (30.7.25)
ADDED:
- Added a Test NPC
- Added NPC sceduels
- Added Custom Tick Rate
- Added a Name to the Credit Section
BUG FIXES:
- You can no longer pick up items through walls
- Fixed Bugs related to the inventory
Added Content:
- Added macOS support
- Time
- Day and Night
- A Day and Time Clock
- A new camera-type
- A new Area NPCRunway
- Inventory Prototype
- Item Pickups
Fixed Bugs:
- the cameras should now switch properly