All Posts in Mindhive
June will be the biggest development month, plans on overhauling tons of things, complete map overhauls and July will be a technical prep and optimization month.
Working on bug fixes, a desert expansion, sound effects, weapon balancing, a new game over screen, major storage optimization and additions to the wiki.
https://mindhivewilds.wiki.gg/wiki/Mindhive_Wilds_Wiki
Certain types of weapons will now allow one attribute to be added via the new "Tinkering" crafting category.
Working on some new firearms for the gun store as well as new armor pieces.
Mindhive: Curse from the Malice v1.7.2 is here!
- Improved Graphics
- Fixed a duplicate achievement
- Removed Android version
- New enemy in Ethia
To reduce music repetitiveness, I'm now adding different battle themes for each region! (Desert Battle BGM available in music section)
Showing off Melbourne Cavern!
The biggest underground area so far.
Meet Garrett: An advanced gun trading robot located in Deep Eastern Windview.
Read about Garrett here: https://mindhivewilds.wiki.gg/wiki/Garrett
A new player home has been added with a side quest attached. It allows some exterior customization as well as a 2 bedroom interior variant.
Filling up the taverns with new alcoholic drinks that give heavy buffs but also some nasty debuffs.