All Posts in The Retour Framework Project Community (RTF)
![](https://s.gjcdn.net/assets/f6fdf465.png)
Happy 37th, Mega Man series!
RTF v2A won't release just yet (there's still some stuff i gotta do), but hey not every celebration needs a big thing to go out on.
And above all, hopefully we get a new entry someday, whatever subseries it may be
![](https://m.gjcdn.net/fireside-post-image/900/37984680-6rururzz-v4.png)
as a treat (and for your ease), the player physics are now set discreetly inside the hitbox sprite so your brain hurts less
enjoy the late night post
![](https://m.gjcdn.net/fireside-post-image/900/37974370-s9wab2n2-v4.png)
Obviously, we're nowhere near close to getting proper translators for RTF, but as a start we've (or to be specific, I've) changed the text-based icons for sprites into images, so that you'll be able to tell what it is regardless of language.
![](https://m.gjcdn.net/fireside-post-image/900/37928371-vetp6b8x-v4.png)
There are some wrongs that just have to be righted.
Rush Coil and Jet will be built into RTF v2A.
Your cries have been answered- enemies can now be moved by platforms (and soon to be conveyors).
We've also fixed platforms to work in scrolling scenarios.