Mods in Plants Vs Zombies

Guys I finally managed to upload alpha 0.0.6!!!
It's already 23:00 for me so I'll make a dev log tomorrow.
gn~


zombie animations are finished.
I plan to upload a test version (I'll called it alpha 0.0.6) the day after tomorrow.

Sad that the mod got cancelled



zombies embiggened, bugs fixed, effect rendering is improved(if you look closely at the last post, there was a blue rectangle around the chilled zombie), such a great day.
Мой мод готов но это Beta 2.1
https://drive.google.com/file/d/17q3E0kAigDToZzIgCaSfP8bkwVyE7iy…

I found this in a hacked version of pvz2
What it does: if zombies get near, it will fling them back and start flashing black an will explode after; somewhat like the explode-o-vine
Here is the first song for the very big mod I am currently working on! https://youtu.be/4T7HsYv33VE

I have finished basic zombie properties (yeah I just make a test zombie that look like a rectangle with no animations but can walk, eat and die and whatsoever as shown in the last post).
What should I make now then?


Here is an animation test for the FNF mod I am working on! The mod is supposed to have every class from GW1 and many mechanics like pressing space to dodge, hurt notes, and caution notes. This is supposed to be a very big mod so please enjoy this!





Milk pea
shoots milk that buff zombies(+50HP, 30%speed, 30%atk (calculated from the original stat) for each milk), but kills the zombie the fifth time the zombie drinks(get hitted by) the milk (they are too full, apparently)
(how much should she cost?)