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Shoofter - Official JadeJohnson Games Wall Range Navigation Demo
We've finally named our PPT-3D-FPS!
"SHOOFTER™"!
Shoofter is a shooter in which the environment shape-shifts as you traverse it. The farther you are from a wall, the more distorted the world appears. Enter or cross "Proper"-Range, and it then rotates!
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Surprise! We also made a more-basic four-way-navigation control-layout-map for those of you who would prefer to dip just one toe in the water for your very first PPT-3D-FPS, instead of learning our entire eight-way-control-scheme's structure right away!
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Here's a more-accessible-variant of the visualization from last night. Notice the colours have gotten a bit darker overall. We've also sorted all the pieces so we can soon start coding the world's first properly-built PowerPoint-3D-FPS!
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We have some colossal news,
that just,
might,
change,
the way,
you see PowerPoint Games,
FOREVER!
This,
is the layout-map of the controls,
for the world's
very first,
true,
3D-PowerPoint-FPS-development-engine!
That's right, 3D-PPT-shootouts are coming!
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Trophy reveal?! 1st Annual MadEvent!


We kept it as a secret for a long time. And now, we will now share it to you. We will now launch Madevent! For details, watch the video above.
If we added more worlds to the game, would it then make much more sense to add accessible, voice-overed input-guides, so long as we added a way to skip them with a single tap or click?
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A game I made a-la-ProJect-Mirai-DX, but that's just for fun and doesn't actually keep score! The ideal goal is to press the buttons on the virtual Nintendo® Switch™ to make beats that sound good to your own ears! Please enjoy!
Wouldn't it be so cool if, when you lost a match in "Wrestle Camp 2", you unlocked an alternate opponent and exclusive story-path, instead of being linearly booted back to the game's start? Guess what: we can do that for you. Would you like us to!?
😊
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