Creations in PowerPoint Games

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So we attempted to fix The Commentary-Cutoff Bug we mentioned previously, and it seems like putting said voice-files onto PowerPoint's main audio-channel, the same that the screen reader uses, won't at all have any adverse effects on accessibility! Yay!

  0 votes 9 days left
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You may notice that some of the commentary-clips cut-off a little early. This is ALMOST nothing we can control, and is just a side-effect of the game being made in PowerPoint. However, if you stop moving your cursor, the lines, DO, finish playing-out!

  0 votes 8 days left
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Dig these new voice-files and sound-effects that JadeJohnson just recorded today!  You'll be quite the lot impressed with the variety of fully-PowerPoint-capable settings-toggles we've come up with!

  1 vote 7 days left
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New Features In The Latest Update Include:

1. Player Damage Sprites And Animations!

2. Custom Entrance Lighting-Rigs, available via the Slide Layouts For Each Entrance-Master!

3. Vastly improved player--knock-out--simulation!

  0 votes 6 days left

We've just launched the first ever playable demo for "Wrestle Camp 2 - RetConned"! Feel free to play it right here, right now!

https://gamejolt.com/games/Wrestle-Camp-2/970313

"Wrestle Camp 2 - RetConned: It hits rightly!"

  0 votes 5 days left
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That's right, that new first-person 3D wrestling-game-engine we've been developing? Yeah! That was totes gonna become "Wrestle Camp 2 - RetConned", all along: we just had to get a decent-enough variant of it off the ground firstly! And now, we have!

  0 votes 5 days left
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Now we've added entrances! Combatants are announced in order from highest to lowest rank, just like in Wrestle Camp 1! That's right, WC2 is finally being remade, using our fully customisable "Aseem3D™"-engine!

  0 votes 5 days left
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We did-it! We got the engine both running, and, recording, at a full sixty frames-per-second!

We've also added sound-effects based on real strike-recordings; thankfully, no actors were even mildly-harmed whatsoever in their makings!

  0 votes 3 days left
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Now you can actually win and lose each match instead of it lasting forever!

We now use a special "Knockout-Pixel"-system, since the engine's now entirely controlled by cursor movement.

  0 votes 3 days left
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Aseem3D™ just got a HUGE MOTION and LIGHTING upgrade!

Now, characters, when not being screen-recorded, preserve literally every single frame of motion!

Additionally, opponents's hands and feet are now lit realistically as they strike the player's face!

  1 vote 1 day left