Comments (32)
Hey Kyrukei, I was wondering since you've updated the character selection map with things like more backstory and since it's a point that was always intended to offer "optimal RNG manipulation" aka "gimme what I want", how about when selecting a character for examination, allow a player to see their full level up moveset alongside what each move does so we have more information to base the arguably biggest decision in the game so far on aside from just looks and a general description of their class/playstyle?
That is if it ain't in the game yet.
In terms of content, this "demo" still goes up to the Sentinel Plains?
Hello, there seems to be a bug with the enchanter's barrier ability. I'm playing the online version so it can't really be a missing file in my computer. Here's the screenshot. btw love your games!
Hello again I'm just here to wish you a happy spooktober and I hope you're doing alright this fall time. take care.
Hey it's me again i'm just here to see if you're still doing alright since it's been a while, i'm sure you're fine but i'm just checking in anyways
hey i'm just here to see if you're doing okay you know with the world going to shit right now i hope you're doing alright
What if...instead of making a bunch of choices on your way through a game (that may or may not matter)...everything got decided by the roll of a 20-sided die?
Pretty simple with things like accuracy and evasion...just do everything in 5% increments.
But if you know your math, you'll know that the number of possible combinations of "choices" is gonna get huge quick.
Not innovative, but might be interesting: Optional Automatic Battle mode (because I know some people hate battles, especially when they're repetitive and/or tedious...they're probably both).
Assets: Basic RPG Maker MV stuff and recycled stuff from my other games.
Backstory: The "player" is playing a VR game where they get to choose their combat actions and map movements, but their attempts at conversation get filtered through their character's personality. Minor spoiler...the players (yes, there's a few of you) are stuck inside.
Story: The plan is to lay it out like an older MMO (because that's the only kind I'm familiar with), where there are mission/quest lines with their own stories built in, but the majority of the world just acts as a "hub" for shops and the quest/mission points. Back to spoilers...getting out of the game becomes the priority, but all the player can do towards that is complete the "Beat the Game" checklist...which is...a lot.
Discord: https://discord.gg/VKmatFPGYJ
Version logic:
0.0.x = Demo version (only opening tutorial/character selections playable)
0.1.x = Class switching available
0.2.x = All Classes freely available <- Currently here
0.3.x = Character switching available
1.x.x = Linear Story complete
Cartoon Violence
Suggestive Themes
Language
Mature Humor