Comments
This game is just one sample of what you can create with the 8-bit Pixel Art Side Scrolling Shooter Beginner Assets Bundle by Biim Games.
You can develop your own version of the game following the tutorials linked at the end of the description.
The asset works perfectly with Construct 2 and it has been created with the free version in order to let you experiment freely with it.
The asset can be used with any other engine.
To purchase the asset just click on the downloadable on this game page.
CONTROLS
Keyboard Arrows -> Move
Keyboard Spacebar -> Shoot
Joystick/Gamepad -> Move
A/B/X/Y buttons -> Shoot (only one kind of shot for every button)
POWER UPS
A particular enemy ship, once destroyed, will drop a random colour power up.
RED -> +10 Points to Spaceship Health (it can never go over the initial 100)
BLUE -> +10 Points to Speed (Initially 70, no max limit)
YELLOW -> +100 Laser Energy. Laser will shoot a double (or triple if taken twice) bullet for 100 times.
CYAN -> +100 Missiles. Shot together with laser, every shot will decrease the Missile ammo left.
PURPLE -> +100 Fire Bullets. Shot together with laser, every shot will decrease the Fire ammo left.
ATTACKS
LASER - Basic weapon that you will never lose, it deal 1 damage, it can be upgraded with Power Up to shoot 2 or 3 salvos at time.
FIRE BULLET - You can gain this weapon with a Power Up and it deals 2 damage.
MISSILE - You can gain this weapon with a Power Up and it deals 3 damage.
POINTS
+10 -> Destroying Purple/C-shape enemy
+20 -> Destroying White Enemy
+20 -> Destroying Yellow/Fish-shape enemy
+20 -> Destroying Grey/Trimaran-shape enemy
+20 -> Destroying Grey/Shield-shape enemy
+30 -> Destroying Blue Enemy
+50 -> Destroying Purple/Tentacle-shape Enemy
+50 -> Destroying Green Enemy
+50 -> Destroying Yellow/Ring-shape enemy (it also carries a Power Up, if collected you get additional points)
+100 -> Collecting a Power Up
DETAILED CONTENT OF ASSETS BUNDLE:
SPRITES
► x03 - Buildings ......................... [one 32x64 pixels, one 16x32 and one 24x64]
► x16 - Bullets & Explosion ...... [starting in 8x8 pixels and ending in 16x16 pixels]
► x12 - Power Up ........................ [16x8 pixels]
► x06 - UI/Bar ............................... [102x3 and 104x4 pixels +life bar example 1x2 pixels]
► x25 - Vehicles ............................ [8x8 pixels]
► x01 - Palette 16 colors (CGA)
SOUND EFFECTS
► x01 - Alien
► x01 - Charging
► x04 - Explosions
► x01 - Falling
► x01 - Hit
► x05 - Laser
► x01 - Rocket
► x03 - UFO
MUSIC
► x01 - Chiptune (.wav format)
► x01 - Chiptune (.ogg format)
CONSTRUCT 2 - TUTORIAL LINKS to create a Side Scrolling Shooter
Construct 2 - Video Tutorial about this bundle (English)
YouTube English Tutorial for Construct 2
Construct 2 - Video Tutorial about this bundle (Italian):
YouTube Italian Tutorial for Construct 2