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What do you think?

I would love to see this bigger

Bloodborne DM is an unofficial demake and fanproject. We do not own any of the intellectual property within, nor do we intend to make money off of it.

Bloodborne DM is a fun little side-project that envisions From Software's epic horror / action-RPG as a turn-based game. It's not quite an RPG, or a Roguelike, but may take on more of those attributes as the project progresses. Please check back for more updates in the near future!

#fangame
#strategy
#retro



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed

Working on giving the audio the SNES feel some of you messaged about. It's not quite right, but I'll have something up soon. Next major update will likely be visible damage numbers when striking or being struck.

Thanks for your patience, guys!

Currently fiddling with the collision scripts. Enemies no longer seem to be leaping through walls, but Giants are still overlapping with some enemies.

This, at least, is not game breaking and may simply be left as is in favour of other issues.

0.2.2 uploaded

Hello and Welcome, Reddittors!
0.2.1 is live and the update notes are below!

Build 0.2.0. Trying this again. Added sounds, fiddling with the AI again. Not perfect. Gunshots stop after 1 map. Not sure why. Things are shaping up though!

I hope you have fun with it!

Build 0.1.8 had some AI and Map issues that got misses prior to uploading. It's been removed pending fixes.

Sorry about that guys, it'll be fixed soon.

I saw one of you had Linux, is the game compatible?

build 0.1.8 is up. Graphical improvements for gunfire and critical hits, a new roof tile, and some AI tweaks. There are some issues with enemies hiding, but more updates to come soon.

Enjoy!

New build uploaded 0.1.7 + How the Parry System Works

Quick Updates!

0.1.6 is live