[ 【F】【N】【A】【S】【2】 - 【1】.【4】 ]
For the russian peoples: https://t.me/FNASBF
Description: A game similar to FNAF created by a collaboration of companies, By RORlil and Foxichek Entertament which is developed on the Scratch game engine.
Plot: Years later, the old mental hospital needs a guard again. Evil is returning and must be fought at all costs.
You can play the game with the keyboard or mouse (at your discretion), keyboard controls: WAD interaction with objects, 1,2,3,4,5,6,7 - Switch cameras on cameras, Q, E - Lower, raise the generator power level or if on cameras then close the first, second trap, Z - If on cameras then exit the cameras, X - If on cameras then turn off the monitor, C - Skip Phone-Guy.
Logs:
0.1 - Previously completed menu and initial trailer.
0.2 - Added the beginning of the first night.
0.3 - Stickmen added to the menu.
0.4 - Transition to generator room, working clock, transition to closet and working closet.
0.5 - Added generator power level setting, footstep sounds, sounds for entering and exiting the closet, closet sitting sounds, smoother transitions, monitor loading, energy system, communication system, camera switching and turning off, exiting cameras, early traps, and generator power now decreases on its own.
0.6 - Added game reset, blue screen, blue screen fix, and static noises.
0.7 - Added DevInf, DevAll, FPS/On/Off, replaced energy system with CPU heating system, and added RO.
0.8 - Fully functional RO Manipulator, added DevSignal, DevPanic, cloud and file save switching, Phone Guy for the first night, mouse icon in the closet, panic bar, new trap system, large trap buttons, fully functional Wes, and now looking at Wes or DoubleHead increases panic.
0.9 - Removed cloud and file save switching, Phone Guy for the second night, new stickman Melty, and completed second night.
1.0 - Completed third night, Custom Night replaced with Extra, completed Extra menu, added Flash mechanic and new stickman Eye.
1.1 - Fully completed fourth night, new stickman DoubleHead and Shadow, panic bar is now bold.
1.2 - Fifth night, sixth night, panic bar disappears when idle, transitions between rooms on PC are now instant, current night displayed at the top left, new stickman Mitty, Shadow now randomly teleports around the office and can appear one to two times, panic bar is no longer bold but visible, the cross now shakes when clicked, ending after the 6th night, improved flash system, added Phone Guys for 3rd, 4th, 5th, and 6th nights.
1.3 - New settings for Language, NightRouteVisible, and Device, 4 new challenges: Anomaly, TheDark, BrokenGame, and ThePast, Dev button colors changed in settings again, room doors now open when stickmen leave, Mitty's footsteps quieter, a massive number of bugs fixed, added standing animations for stickmen on cameras, slowed down Melty with traps, difficulty adjustment for the 6th night, added static when stickmen move on cameras.
1.4 - Full-fledged Custom Night, changed intro and initial trailer, complete menu overhaul, improved visuals, added glow, revamped tips in Extra tab in both languages, new settings for ImportSaveCode, ExportSaveCode, and Volume, and added watermark during the night if any developer mode function is enabled.
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