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What do you think?

Really love how this looks so far, the Frutiger Aero theme is nice to look at, it reminds me of old Playrix games back in like 2014 (Specifically Fishdom)

I'll be checking it out once it comes out in November, excited to play this! ^^

Very promising!

The whole thing just brings a peaceful vibe.
Definitely coming back when it releases in November!

Free

FinLab (Fish & Beyond)

Version: 1.3.46 days ago

FinLab is a pet simulator and tycoon management blend about raising, managing, and selling fish. The fish however are a variety bizarre and strange fish species. Your goal is to keep them happy and satisfied, to sell them to buy even more exotic fish.

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Unlock strange fish such as fruit themed fish, to undead skeleton fish, to satanic manta rays, and more. Exploration and discovery is key to your success.

FinLab also contains an in depth breeding and genetics simulation, which allow you to breed any attribute on any fish in and out.

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There are also tank themes and decorations to unlock to design your own tank. It's your tank and your own sandbox.

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#PetSimulator #FrutigerAero #Fish #Tycoon #Management #Simulation #Sandbox



all-ages

Despite my recent unrelated prototype, I'm back to making 1.2.0. It will be the final content update for a while (probably). It's also relatively small. Today I was bug fixing/finishing racing, which used assets directly from the unrelated prototype.

I don't have much energy to work today, I'm extremely sick, so I think I'll take a day or two off (this is an unpaid hobby project anyways).

I got my test fish racing scene hooked up to the normal tank scene. The game now holds onto your save data in memory and loads it on return (this works for non-signed in users too). You can choose a species, genes and markings apply. It's very unpolished.

Even though I've been programming for years, sometimes computers confuse me. Just found the weirdest bug fix in a while.

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Incredibly rough proof of concept for a racing minigame (Chao garden-like). I'm prototyping seasonal minigames which may net you unique rewards. Breeding also matters a lot here, higher breeding level = faster fish. Made in about 2 hours.

With my fake internet wiki, I added a joke fish called the "catfish". It's an early game variant of the foxfish unlocked with a semi-secret through the internet. It does count for 100%. This is something sick me at 2AM thought of.

Also in development is a pause functionality. It pauses all game time (including notifications). Just a minor QOL.

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Doing this silly feature to go along with my Y2K aesthetic. I'm making a fake internet for the game that also serves as an in-universe guide. The writing is terrible, I binged this feature in like 2 hours with the stomach flu.

An update on a potential 1.2.0:

I have a lot more ideas for this game! But I'm pretty tired after 1.1.0, so I'm going to take 1.2.0 somewhat slow. I don't want to share any details yet, it probably won't be as huge of a change though (probably).

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I have released a major update for my fish simulation/tycoon game FinLab! It includes a deep breeding system, a time of day, yearly calendar, holidays, and more. It's out now for free on WebGL!