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I was about to think I found another dead project but then I checked the date and this was literally posted today.
Good luck with making your game and good luck in general
The game is based on the Lisa the Painful and Lisa the Joyful universes. The story follows a man named Ren, whose life has been falling apart since the White Flash. But one day, he finally finds his place in a peaceful gang, joining it with his friends.
Over time, circumstances in Olathe worsened, and the gang was forced to merge with another, more militant gang. This brought both benefits and troubles for our hero.
One fateful day, everything changes. No matter what decisions the hero makes, things seem to only get worse. Despair, a loss of meaning in life? No, the hero finds something worth living for.
- I try to make most battles stand out and be as original as possible in comparison to each other, and each enemy will require a different approach and sometimes react differently to certain situations from the character's side.
- More interactions between characters in battles.
- The magazine is more than just a treasure. The game is only "generous" at the beginning.
- Assess the situation correctly. The future depends on your actions (including in battles).
- The plot is global, so there are VERY MUCH dialogue cutscenes. (You can skip them, but you'll lose the thread of the narrative.) And yes, I tried to make it lively, so the characters don't just stare at each other statically the whole time. That's not typical of Lisa Fun games, but I want to tell a story first.
- Currently completed:
3 hours of gameplay,
19 Battles (Bosses: 2)
The game is temporarily linear and has few branching paths.
p.s. written through a translator. (Who said the game would be in English?)
#fangame #rpg #lisa #painful #joyful

