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Fluffy Journey - Alpha 3
#platformer #arcade #cute #2d #fox #levels
[ Note : This game is still in active development so many things are broken/not implemented ]
[ There is no story/lore currently not sure if there ever will be since this game is kinda silly ]
Finally I managed to finish this update, sadly it's not as fully featured as I wanted it to be, the Achievements feature just couldn't be finished on time.
This build is highly experimental and untested due to the long development period, so bug reports in the comments would be very useful.
===== Alpha 3 Update =====
- New Level: Foggy Ruins 1 & 2.
- New Mini-level: Sunny Plain 1 (Tutorial Zone).
- Enemies ! You can now find enemies in every level. Each level has its own unique enemy.
- Attacking, with enemies implemented you now have a way of defending yourself, press S [Windows]/ Scarf Button [Android] to have your scarf smack the enemy.
- Saving ! Your progress now saves, however please note that transferring progress between Alpha 3 and the Demo/Full Game won't be possible.
- Outfits ! Bored of the Red Fox? Find secrets in levels to unlock different fox outfits !
[ Note: All currently available outfits are unlocked by default for testing purposes.]
- Level Map ! You can select any level that you have already beaten to replay it.
- Achievements ! Obtain achievements by completing levels or finding secrets.
- Some menus have been updated.
- Implemented more music in menus.
- Once again thanks for Tallbeard for the music: https://tallbeard.itch.io/​
------- Abilities changes -------
- Air Dash ( Now removed ) => Double Jump (You can press Space/Jump Button again in the air. I felt that the air dash was really forced and unfitting for Meadow so I replaced it with the double jump which is used heavily in the new level.
------- Fixes -------
- FPS drops should be less common (hopefully).
- Fixed an issue where the checkpoint sound played at the beginning of a level.
- Fixed an issue where the underwater timer wouldn't reset upon dying and respawning underwater.
- Fixed an issue where air bubbles would not respawn. (Now they respawn every 5 seconds after being collected).
- Fixed an issue with the underwater timer displaying incorrectly once the timer reached values under 10.
- Fixed an issue where the player was able to move the camera while the "Bummer" game over sequence was playing.
- Fixed an issue where the falling animation wasn't playing.
This will be the final Alpha before the Demo version.
Once again thanks for playing and Happy Holidays !








