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2022-10-23 Test Build

Version: 0.7.1over 2 years ago
Major changes including a new tab for secret unlocks, the ability to toggle secret unlocks in-game, the ability to unlock secret unlocks by completing achievements and the ability to edit secret unlocks in the files. Minor changes include multiple fixed issues with the [ESC] key, the [ESC] key is now allowed to close the Shop, Achievements and Secrets tabs, the Secrets tab can now be accessed from the death screen, and I fixed an issue with shielded target artefacts stopping enemies. Known issues include a Duck that has gone missing and possibly a new issue with shielded target artefacts.

(The name is not final, lol)

C# Simple Dungeon-Roguelike with short-ranged combat and random levels. Variety of items and item types to combat the increasingly numerous and difficult enemies. Amass score through multiple runs to purchase new gear.

Summary:

-Move with WASD, use the trapdoor (Space) to progress to the next level!

-Kill Enemies by moving your target (Left, Right) over them and pressing Up!

-Press Down to use Ability, Space to use Super, and Escape to Pause!

-Amass Credit to buy equipment and kill Bosses for rewards!

-Fulfil achievements and discover secrets!

Scores accessible by opening the "data.txt" file.

Save data accessible through the "save.txt" file, feel free to edit the values:

-First 4 lines: unlocks (0 is locked, 1 is unlocked)

-Next line: credit (max: 9999)

-8 lines: achievements (0 is locked, 1 is unlocked, view in game)

-3 lines: trackers (enemies killed, bosses killed, times played, all max: 9999)

-Last 2 lines: secrets (0 is locked, 1 is unlocked, view in game)

Ensure the file is closed while the program is running

#other, #roguelike, #dungeon.



all-ages
Mild Cartoon Violence
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