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Generic Monsters - A Version

well, this is the version 2 or version 1.5 of the game, couldn't really made my mind.

Differences between versions:

  • 2 new parts to the bestiary, making it 386 monsters instead of 151.

  • Cosmic(Cósmico) and Nuclear have been added as elements making it 20 instead of 18.

  • 77 Secret Gimmicks have been added.

  • Now it's possible to use skills when with no SP remaining (Trades HP).

  • Distraction, Intimidation, Shapeshift, Stats Reseter and Explosion have been added as gimmicks.

  • 19 Weather/Environment conditions.

  • Block has been added as a new battle action.

  • Removed Unnecessary walk.

Controls:

Arrow Keys - Move/Select

Z - Confirm

X - Cancel

C - Evolve Monster (Bestiary)


Random Facts:

Some (actually 87%) of this game's monsters are jokes, so if you don't like jokes just don't play it, or play it, the jokes can be easily ignored if you wish to.

This game is basically Pokemon with earthbound elements in it, or just random RPG elements as a whole, just because I like both games and a friend of mine said it was impossible to combine both.

Originally this game was already supposed to have 386 monsters, but due to my laziness and due to me have been working too much on it I just made the first version have 151.

Was super annoying doing this game, but I can say it was worth it.

Special thanks to my friends on discord they helped a little in some designs and ideas.

#rpg



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