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Humble Cafe test

Version: 0.3.24 days ago

Currently my first NPC test for hopefully a larger cafe game, taking inspiration from stardew valley graphics.

#strategy #textadventure #calm #relaxing #stardewvalley



all-ages

HUGE update released today!

Introducing:

-the start of build mode by pressing B when in the cafe or second floor

-Player Animations
-Connecting Tables and Counters
-Queueing NPCs
-Money System basic
-Outside world! ( Temporary map)
-Esc Menu + tempMusic

Just released the 0.1.0 playtest, as it holds a large yet still small update with the collisions and dynamic draw order system.

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In this update, I made my own collision system using collision system to detect whether or not the player is allowed to move incase they will overlap one of the rectangles.

(Hitboxes are shown in debug mode by holding shift and tab)

+Dynamic Draw Order

Updated textures!

Actually looks like something now

Another miniature update, again just support for different screen sizes so it stays the same scale and ratio :)

plus another rectangle for some reason.