Game
Humble Cafe
3 months ago

Just released the 0.1.0 playtest, as it holds a large yet still small update with the collisions and dynamic draw order system.




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HUGE update released today!

Introducing:

-the start of build mode by pressing B when in the cafe or second floor

-Player Animations -Connecting Tables and Counters -Queueing NPCs -Money System basic -Outside world! ( Temporary map) -Esc Menu + tempMusic

Update for todays work,

Implemented a system using a simple table of 3 options,

-Coffee

-Cake

-Croissant You select the one so that you can serve the NPC with enter then it resets and does it over again.

Additionally made my own font. :)

#devlog

I have been busy at work!

Moving to a set pallete and using asesprite for pixel art I have begun updating all textures and new player sprites and animations. :D

What should I add next? :0

#gamedev #update

Flowers! Been messing with Tiled Layers :)

In this update, I made my own collision system using collision system to detect whether or not the player is allowed to move incase they will overlap one of the rectangles. (Hitboxes are shown in debug mode by holding shift and tab) +Dynamic Draw Order

Made the very first test of a possible cafe NPC system,

Works using pythagoras theorem to calculate the distance between the circle "NPC" and the cashier register being the rectangle, then decreases distance until 0. basic but works for now.

Current Plans for My Cafe Game!!

Would love opinions 😌

#devlog

#progress

#fyp

Updated textures! Actually looks like something now

So

i may or may not make an full art of some person or i may just leave this like that-